Enchanted Valley Land (R) Spells you cast that target Enchanted Valley cost 1 less to cast. T, reveal an Aura in your hand: Add one mana of any of the revealed card's colors to your mana pool.
The problem is that most lend auras involve tapping the land (because otherwise they'd just be regular enchantments). Stacking multiple auras on the same land usually isn't great. A common/uncommon Deserted Temple reprint would be nice in a Theros return that had land auras
In my head I could imagine a lot of Flight of Fancy-style auras where it's largely just a sorcery with a static rider. What if you balanced Seals by making them cost an extra card?
Mark of Blood 2BB Enchantment - Aura Enchant permanent you control Sacrifice enchanted permanent: Each player sacrifices two creatures.
Mark of Webs 2G Enchantment - Aura Enchant permanent you control XG, sacrifice enchanted permanent: create X 1/3 green Spider tokens with reach.
Mark of Glory 1WW Enchantment - Aura Enchant permanent you control. When ~ ETB, creatures you control get +1/+1 until EOT. Sacrifice enchanted permanent: Creatures you control get +1/+1 until EOT.
I like the style of Mark of Glory. One free use when you cast it, the presence of an aura for cards that care about that, and then a second use when that's better than your aura+permanent. And I can certainly imagine casting that on both lands and creatures in different games.
I wonder about changing the rules to just leaving out "enchant blah", and either (a) "enchanted creature gets blah" does nothing not on a creature or (b) "enchanted creature gets blah" sets an implicit restriction on what permanents it can enchant.
Enchanted Valley
ReplyDeleteLand (R)
Spells you cast that target Enchanted Valley cost 1 less to cast.
T, reveal an Aura in your hand: Add one mana of any of the revealed card's colors to your mana pool.
The problem is that most lend auras involve tapping the land (because otherwise they'd just be regular enchantments). Stacking multiple auras on the same land usually isn't great. A common/uncommon Deserted Temple reprint would be nice in a Theros return that had land auras
DeleteSeveral of yesterday's designs combo with it, and we can ensure all the land auras in Enchanted Valley's set do.
DeleteI definitely like the idea of a Deserted Temple or some kind of Horseshoe Crab land here.
As for your Enchanted Valley, heh, check out the post I scheduled for this morning.
DeleteSomething we didn't really explore last weekend, but what if we just had more generic "enchant permanent you control" auras?
ReplyDeleteApart from granting hexproof or indestructible, I'm not sure what you'd want to enchant every kind of permanent with. Here's one:
DeleteWhenever you activate an ability of enchanted permanent, you may pay {2} to copy that ability.
In my head I could imagine a lot of Flight of Fancy-style auras where it's largely just a sorcery with a static rider. What if you balanced Seals by making them cost an extra card?
DeleteMark of Blood 2BB
Enchantment - Aura
Enchant permanent you control
Sacrifice enchanted permanent: Each player sacrifices two creatures.
Mark of Webs 2G
Enchantment - Aura
Enchant permanent you control
XG, sacrifice enchanted permanent: create X 1/3 green Spider tokens with reach.
Mark of Glory 1WW
Enchantment - Aura
Enchant permanent you control.
When ~ ETB, creatures you control get +1/+1 until EOT.
Sacrifice enchanted permanent: Creatures you control get +1/+1 until EOT.
Maybe, maybe not.
I like the style of Mark of Glory. One free use when you cast it, the presence of an aura for cards that care about that, and then a second use when that's better than your aura+permanent. And I can certainly imagine casting that on both lands and creatures in different games.
DeleteI wonder about changing the rules to just leaving out "enchant blah", and either (a) "enchanted creature gets blah" does nothing not on a creature or (b) "enchanted creature gets blah" sets an implicit restriction on what permanents it can enchant.
DeleteGood angle.
Delete