Sunday, October 15, 2017

Weekend Art Challenge 101417 - J-Humphries and DevBurmak

Welcome to the Saturday Night edition of the Weekend Art Challenge. I didn't have a chance to schedule this in time, so here we go. Click through to see the illustration and design requirements for your single card submission, due Monday  Tuesday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.

Art 1

Art 2

There are a lot of cards with "Feast" in the title, but other than the recent Call to the Feast, all have been some combination of Green and Black. Design a card with the word "Feast" in the cardname. Bonus points if it's not green or black. Extra double bonus points if it's blue.

27 comments:

  1. Taken (art two around the captured woman/girl) 1W
    Sorcery
    Exile target creature an opponent controls that creature's controller may cast that card for as long as it remains exiled
    //(to)
    Feast (around the hungy birds) 2U
    Sorcery
    Aftermath
    Put target card an opponent owns from exile into it's owners graveyard, draw two cards

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    so Feast itself is mono blue :P

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    1. Taken is funky. It's basically Unsummon, but white. I wonder if this should just be mono blue

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    2. yeah but my concern is 3UU exile target creature draw two cards is not blue (and more than slightly broken), so that said???

      Taken (art two around the captured woman/girl) 1UW
      Instant
      Exile target creature an opponent controls that creature's controller may cast that card for as long as it remains exiled
      //(to)
      Feast (around the hungy birds) 2U
      Sorcery
      Aftermath
      Put target card an opponent owns from exile into it's owners graveyard, draw two cards

      Delete
    3. That's a nice story you're telling there. I would suggest making both halves sorcery or dramatically increasing the cost on Feast to prevent this from being too absurd on turns 3/4. As a templating nitpick, feast can't be cast without a legal target exiled card, but it should probably be written "as an additional cost to cast".

      Given that it's an additional cost, could this work as a traditional split/fuse card instead of aftermath? So if I'm going to go all in, I have to do it at once instead of on separate turns?

      Either way, cool design.

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  2. Warparty Feast RW
    Enchantment (R)
    At the beginning of your end step, put a +1/+1 counter in each creature that attacked this turn.

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    Replies
    1. A cheaper but less immediate Gleam of Battle. I like it. The combat math is definitely more nuanced. I think rare is the right place for that, as at that cost it's pretty splashy. If you add a mana or two it probably works at uncommon as well.

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    2. Now I'm trying to figure how else we can align counters with cards. Under?

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  3. Maze End Feast WU
    Sorcery
    Gain 2 life. Draw a card.
    Whenever a creature you control is returned the battlefield from exile, you may return ~ from your graveyard to your hand.

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    Replies
    1. Would be a fun uncommon payoff card in a set with a UW flicker theme.

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    2. Yeah, originally it was an aura with "whenever" but the sorcery version seemed better.

      At first I was a bit stuck. I can imagine blue feasts, but nothing about those creatures seemed very blue, unless you count "large birds". And then I thought minotaur=labyrinth. Of course, originally, the labyrinth was to *prevent* the minotaur escaping, not because minotaurs love labyrinths; and of course, in magic, minotaurs tend to be R even if labyrinths are U or W. However, the idea of a minotaur *overcoming* the labyrinth seemed to fit. "Feast" fit the success flavour. Lifegain made the card draw more feast-y, and made the card UW, a natural for the biggest flicker colours.

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    3. What does this trigger off of? Some mechanic that messes around with exile? Torrent Elemental? Flicker effects? Glad you're making me ask these questions, but I wonder if this is the exciting reward players want for solving the puzzle.

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    4. *somehow posted before seeing above comments. Minotaur flavor is cool, though just as tough as most for it come across.

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    5. That's a cool design. I'm not sold on that art representing anything remotely blue, but the mechanics work in Azorius.

      I may want to change "return ~ to your hand" to "ueot, you may cast ~ from your GY" to make the requirement a little more immediate. Although flickering is a tough mechanical hook to sell in the first place, so maybe let it have some cool toys to play with.

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  4. Eyrie Feast
    3WR
    Sorcery - Uncommon
    Create three 1/1 white Bird creature tokens with flying.
    Offering - If you sacrificed a creature this turn, put a +1/+1 counter on each Bird you control.

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    Replies
    1. Awesome! I wonder if Offering should trigger if any creature was sacrificed this turn, or if it has to be yours. Could just be fun as a Morbid trigger

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    2. Offering is an interesting mechanic. Is it always tied to a tribe, or is it more modular and focused on the sacrifice than the bonus?

      While red gets its fair share of sacrifice rewards, it's very frequently paired with Black, so I'm wondering just how red this card is.

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    3. Focused on the sacrifice, I imagine a Jund-style plane with no/few sentient beings that is very focused on nature and the circle of life.

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  5. Art #1

    Feast for all W
    Sorcery C
    CARDNAME costs {1} more for each creature you control.
    Gain 3 life for each creature you control.

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    Replies
    1. This comment has been removed by the author.

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    2. Ok, this is a lot of life, especially for common. (9 life with 3 creatures and 4 mana). Could make it 2 life or make the mana cost something like 1W or 2W though, so lots of knobs to tweak. 3 life is exciting cause Congregate and the like give 2 life per creature.

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    3. You get the Mel trophy for this challenge. That's probably not a common for mathiness reasons alone, plus the chance that you can put yourself in a situation where you're not able to actually cast your 1-CMC card.

      In ye oldene timeees, it could be templated similarly to Spoils of War, but there's a reason we don't simultaneously tie X to a cost and number of objects anymore.

      Either way it's a cool design that asks some interesting questions.

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    4. Oh yes, that's interesting. I'd not considered the possibility of "this for W, in response, Secure the Wastes"

      I'm sure there's some more usual way of writing this, maybe just with a fixed cost? Or hiding the restriction "Up to X target creatures get +0/+1. Gain 1/2/3 life for each..."

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    5. After giving it some thought, how about

      XW
      Instant (U)
      Untap up to X target creatures you control. For each creature untapped this way, you gain 3 life.

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    6. This is quite a bit simpler for the same mechanical hoops/rewards. But it's much subtler. Thanks for the suggestions! Why the up to X though?

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  6. Victory Feast 3R
    Sorcery (Rare)
    Draw a card for each creature you didn't control that died this turn, then discard a card for each creature you controlled that died this turn.

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    Replies
    1. Nice. It's red, so Rummaging should be the default order here. But beyond that, I'm not sure we should permit red to potentially get a lot of cards, especially as a followup to an earthquake. Seems like a color pie break to me. In any combination of jund colors it works better, just not as mono-R. My gut says it's a rare with mana cost BRG, but maybe 2RG works as well.

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