Monday, March 5, 2018

GDS3 Discussions: Jeremy Geist's Challenge 4 Submission

(These posts are being backdated for administrative purposes. They were not disclosed to nor published on this site prior to their publication on the mothership. You can read the judge commentary on Jeremy's submission on his official GDS page)




CONTESTANT COMMENTS



A PLANESWALKER'S GUIDE TO FARROX

Farrox is a savage plane of sword and sorcery, scarred by eternal war and possessing eldritch magic from an age beyond reckoning. The Five Tyrants, immensely powerful figures with entire continents at their command, constantly vie for control of the plane, crushing all before them and exploiting their own followers without hesitation. Grim barbarian tribes, unscrupulous mercenaries, and the secretive amphin lurk in the few places outside the Tyrants' grip.

Recently, the tide of battle has shifted in favor of Steel Tyrant Maxima, a ruthless general known to her devoted church as the Steel Archangel. Maxima is secretly a Planeswalker who, in the guise of secluded meditation, travels to other planes to learn their strategies and weaponry. This information advantage has caused her forces to claim more territory than any Tyrant in recorded history.

Excited by the prospect of war with such a powerful foe, Gore Tyrant Azazug, an unpredictable brute who views war as entertainment, has begun assembling his hordes at the border of the amphin jungles, where Maxima aims to conquer a magical pool of unlimited power. Meanwhile, Fear Tyrant Sireth, a powerful wizard whose ancient magic twists and deepens the primal fear within any living being, is close to making a move of her own. Who shall emerge victorious?

Favorite card from this batch: Azazug's Whim.

1) Steel Sermon (uncommon)
5W

Sorcery
Create two 1/1 white Soldier creature tokens for each Cleric you control.
"Azazug burned my forests, slaughtered my family, destroyed my civilization! Only in the ranks of the Steel Archangel shall you find the strength to avoid my fate!"


2) Spell-Sigil Quieter (rare)

WW

Creature — Human Cleric
2/1
Nothing can be the target of spells or abilities. Any player may pay 1 for that player to ignore this effect until end of turn.
Steel Tyrant Maxima emerged from her meditation chamber one day with visions of law magic and honorable medallions.
3) Amphin Soothsayer (common)
2U

Creature — Salamander Shaman
2/3
You may have Amphin Soothsayer enter the battlefield tapped. If you do, scry 1.
"A portent of flame. Our lands shall soon be stricken with war."

4) Font of Eternities (mythic rare)
5UU

Enchantment
At the beginning of your upkeep, you may choose a card you own from outside the game, reveal that card, and put it into your hand.
"How long has this impossible magic lain here, treated by the amphin as a hole from which land-dragons occasionally spill?" —Scout's journal

5) Priest of Fear (common)
1B

Creature — Human Cleric
2/2
T, put a -1/-1 counter on Priest of Fear: Target creature gains menace until end of turn. Activate this ability only when you could cast a sorcery.
"May this blood run thick through the sleeping minds of our enemies."

6) Fear Tyrant Sireth (mythic rare)
COST

Legendary Creature — Human Wizard
3/6
At the beginning of the game, before shuffling your deck, you may reveal Fear Tyrant Sireth. If you do, target opponent gets a fear counter. You may only reveal a creature named Fear Tyrant Sireth once per game.
When Fear Tyrant Sireth enters the battlefield, remove a fear counter from target opponent. If you do, create three 5/5 black Nightmare Horror creature tokens

7) Starving Hellion (uncommon)
3RR

Creature — Hellion
5/5
When Starving Hellion enters the battlefield, it deals 5 damage to another target creature. Put a number of -1/-1 counters on Starving Hellion equal to that creature's power.
Smaller hellions dwelling at the edges of the Ashen Mountains often sport deep wounds from dangerous quarry.

8) Azazug's Whim (rare)
XR

Instant
Until end of turn, when a source you control would deal exactly X damage to a permanent or player, it deals double that damage to that permanent or player instead.
"Violence is an art. Now, what brush shall I paint with today?" —Gore Tyrant Azazug

9) Ferocious Growth (common)
2G

Sorcery
Choose one –
* Target creature gets +3/+3 and gains trample until end of turn.
* Target creature you control fights target creature you don't control.
Uncontained magic strengthens muscle and dampens thought.

10) Scavenger's Appetite (uncommon)
1G

Enchantment — Aura
Enchant creature
G, exile a card from your graveyard: Enchanted creature gets +1/+1 until end of turn. You gain 1 life.
While despised on most planes, scavengers are praised in the culture of Farrox for their will to do anything to live.

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