This design started out as part of a brainstorming session for blue evasion mechanics. The idea wasn't enough to support a named keyword but it ended up in an interesting spot: kind of like a tamer, blue-flavored version of menace.
This effect isn't strictly worse than menace, because it requires dedicating a third creature in situations where you want to double-block. But I didn't realize that at the time, so I picked an especially bad body to show off that aspect of it. In practice Wall Runner is just a subtly worse color-shifted Goblin Trailblazer. So here's my question: on a blue creature where the difference is more relevant-- say, a 3/3 for 4-- how would this ability play compared to menace? And is the difference interesting enough to justify the less-intuitive gameplay?
Not sure if it is better than a tapper that makes it so a creature does not untap next turn. On a 2/1 it doesn't seem too fun, but you kind of cover this. Not sure if a 3/3 would be incentive enough
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