I tried to design this so it would require a critical mass of graveyard-removal effects and not become an overpowered engine with just a little bit of graveyard removal. Looking at it again I'm not sure how well I succeeded. The first ability might need to specify "nontoken". (At least making discard / sacrifice part of the activation cost closed the "put a bunch of instances on the stack at once" loophole.) It's tough trying to figure out whether or not designs like this would pan out into fun, balanced decks.
Might get abused with relic effects but in a Singleton format might be ok.
ReplyDeleteIt is interesting. I would make him able to remove the graveyard himself with an attack trigger. To gain space, I would change it to this:
ReplyDeleteWhen ~ deals comnat damage remove that many cards from each player's graveyard.
1 sac a creature, draw a card
1 discard a card, create a 3/3
~ 's abilities can only be activated if your graveyard is empty.