I designed this card before the Companions got spoiled, but in some ways it's trying to fill a role similar to theirs. I'll let you decide whether that's a good or a bad thing.
The main idea here is the first ability, which is designed for cool build-arounds that might be required for a deck to function. On their own they aren't worth a card, and 4-of in a deck doesn't give enough chances to draw one, so they come with a built-in way to dig for a copy-- at a price. Less game-warping than a Companion... probably?
The second ability, now that I look at it carefully, is probably busted if you have a deck built around 4-plus copies of it. So there's that.
The below may sound like a really dumb question; I'm hoping to learn more about a certain kind of player I don't see that often in my play circle.
ReplyDeleteThe kind of player that would really like this card -- what would they like so much about it?
Not a dumb question at all!
DeleteI think the main appeal is that it does things no other card does, which opens up interesting directions for deck-building.
Got it! So there's kind of a "hey, I've never built THIS engine before..." kinda feel to it?
DeleteIt's got some significant spike appeal, both in the self tutoring consistency department, and in the later card draw engine. I could see this being brutal in an environment with cycling
Delete