How much mileage can we squeeze out of counting how many creatures are in a stack of mutate creatures? It adds a small small amount of complexity to a mechanic that's already drowning in it, but turning many small robots into one giant robot to fight giant monsters seems well worth it.
Thursday, April 23, 2020
CCDD 04232020 - Megazord
So I don't know much about Kaiju. The closest I guess is I was a fan of Power Rangers when I was in 4th grade, and that had lots of giant monsters. Name of keyword aside, mutate is a cool way to capture the voltron/megazord transformation, so I played around in that space today.
How much mileage can we squeeze out of counting how many creatures are in a stack of mutate creatures? It adds a small small amount of complexity to a mechanic that's already drowning in it, but turning many small robots into one giant robot to fight giant monsters seems well worth it.
How much mileage can we squeeze out of counting how many creatures are in a stack of mutate creatures? It adds a small small amount of complexity to a mechanic that's already drowning in it, but turning many small robots into one giant robot to fight giant monsters seems well worth it.
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I like this, though I believe you would template it "This creature +2/+2 for each time it had mutated." I don't think in its merge is supported by the rules.
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