Please enjoy the third in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat
Lesson Four: Surveil and liberating the jank
Mark Rosewater and other Magic designers are pretty open about the challenges of designing for blue and black together. They've been allied colors from the start, but the relationship between the blue and black is thematic and not mechanical.
Monday, December 31, 2018
Friday, December 28, 2018
What I've Learned from Guilds of Ravnica's Mechanics (Part 3)
Please enjoy the third in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat
Lesson Three: Mentor and simple complexity
I have to start by confessing that I have a hard time designing for the red and white color identity, and Boros is the guild I have the least connection with as a player. I'm a lover of weird and crazy combos, and the Boros Legion has no time for the shenanigans of Johnnies and Jennies. They're too busy busting the skulls of miscreants.
Lesson Three: Mentor and simple complexity
I have to start by confessing that I have a hard time designing for the red and white color identity, and Boros is the guild I have the least connection with as a player. I'm a lover of weird and crazy combos, and the Boros Legion has no time for the shenanigans of Johnnies and Jennies. They're too busy busting the skulls of miscreants.
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Boros,
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WotC safe
Wednesday, December 26, 2018
What I've Learned from Guilds of Ravnica's Mechanics (Part 2)
Please enjoy the second in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat
Lesson Two: Jump-start and making "spells matter" matter
In draft and sealed formats, where players have 40-card rather than 60-card decks, creatures are highly prioritized and other spells tend to be limited. Non-creature spells tend to be focused primarily on impactful cards that help swing the game in your favor. A limited deck may have only a handful of non-creature spells, often removal and combat tricks.
Lesson Two: Jump-start and making "spells matter" matter
In draft and sealed formats, where players have 40-card rather than 60-card decks, creatures are highly prioritized and other spells tend to be limited. Non-creature spells tend to be focused primarily on impactful cards that help swing the game in your favor. A limited deck may have only a handful of non-creature spells, often removal and combat tricks.
Labels:
guest post,
Izzet,
keyword,
magic design,
Ravnica,
WotC safe
Monday, December 24, 2018
What I've Learned from Guilds of Ravnica's Mechanics (Part I)
Please enjoy the first in a series of five guest posts from Larcent about the mechanics of Guilds of Ravnica. —Jay Treat
Lesson One: Convoke as comfort food.
Anecdotal experience tells me that we amateur Magic designers tend toward the Jenny/Johnny play style and are very interested in seeing mechanics and sets that do new and different things. That's certainly my Magic identity.
Lesson One: Convoke as comfort food.
Anecdotal experience tells me that we amateur Magic designers tend toward the Jenny/Johnny play style and are very interested in seeing mechanics and sets that do new and different things. That's certainly my Magic identity.
Labels:
guest post,
keyword,
magic design,
Ravnica,
Selesnya,
WotC safe
Friday, December 21, 2018
Weekend Art Challenge 122118—green evasion
Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. Skye and/or I will aim to review the most recent submission from each designer.Thursday, December 20, 2018
Undaunted
Hey folks. Please enjoy a post from guest columnist Skye.
—Jay Treat
I wanted to tackle a Daunting subject today. For the past few years, Wizards has been experimenting with trying to find meaningful evasion for non-blue colors. Blue has more than its share of good evasion, with both flying and unblockability. This leaves most of the other colors, especially Green, with a bit of a mixed bag. For the benefit of green, I want to start somewhere you might not expect: Fear.
—Jay Treat
I wanted to tackle a Daunting subject today. For the past few years, Wizards has been experimenting with trying to find meaningful evasion for non-blue colors. Blue has more than its share of good evasion, with both flying and unblockability. This leaves most of the other colors, especially Green, with a bit of a mixed bag. For the benefit of green, I want to start somewhere you might not expect: Fear.
Labels:
evasion,
guest post,
magic design
Tuesday, December 18, 2018
CCDD 121518—distract & carry
Cool Card Design of the DayI imagined this effect as a one-off Eternal card for my infiltrate deck, when I realized how similar it is to escort and had to mock it up as a Magic mechanic.
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