Teaser | Announcement | Core Set Analysis | (Wiki) | Goals | (Multiverse) | Returning Mechanic 1 | Returning Mechanic 2 | Returning Mechanic 3 | Designing Terrain | Designing Terrain 2 | The Commons 1 | Bits and Pieces 1 | Bits and Pieces 2 | Playtesting Commons with Lair | Goblin's Lair | Cycle 1 (Chasm Drake) | ETB Lair? | Cycle 2 (Sunblessed Tactician) | Replacing Mind Control | What a Color Wants | Party with Top-Down | Party with Top-Down 2 | Party with Top-Down 3 | Back on Task | Playtesting has Limits | Designing Lair (1) | Is Lair Good Enough? | Designing Lair (2) | Designing Lair (3) | Designing Lair (4) | A New Black Planeswalker | Common Bonds | Show a Little Class | Holiday is for Play (-Testing) | Playtesting with Tom | White Removal | Mythic Dragon | Choosing a Mythic Dragon | Mythic Dragon Part III | Recap & Dragon | White Planeswalker | A New Development | Trajectories: Balefire Phoenix | Trajectories: Brain-Eating Zombies | Trajectories: Sirensong Rapture | Trajectories: Sultan's Lamp | Developing M13 | White Planeswalker (2) | Testing for Exploration Vs Testing for Fine-Tuning | Trajectories: The Perfect 2-Mana Counterspell | Trajectories: Wolf Dancer | Trajectories: Cursed Captain | Playing Sudoku with the Set Skeleton | Trajectories: Heat-Shimmer Djinn | Off-Color Landfall | Trajectories: Bond Questions in Progress | A Cycle of Doubling Spells | Creating the Test Skeleton | Creating the Test Skeleton 2 | Trajectories: The Final Push | Trajectories: The Finish Line | Designer Diary I II III IV V VI
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