Inspired by the success of the Gatecrash Art Challenge, I'm going to try a new weekly activity. Each Friday (assuming this takes off), I'll post a piece of art and a set of requirements. You'll submit your card in text form in the comments before Monday morning (~9AM EST) and I'll post and review all the submissions as soon as I have time—ideally the same day but at least by the following Friday. Your own opinions will be most welcome, as well.
Click to see this weekend's art and requirements.
This piece is by Tsabo6 and your task, should you choose to accept it, is to create a green uncommon that appeals to Johnny. Bonus points if your design is multiplayer-friendly.
Here's how the image will look cropped into a card frame:
Koni-Tori Warrior Rangers 3G
ReplyDeleteCreautre - Human Warrior Scout
When CARDNAME enters the battlefield, you may have it fight target creature.
When CARDNAME leaves the battlefield, you may search your library for a forest, and put that card into play.
3/2
My thought process here was to appeal to the small part of the Johnny crowd that likes to see underneath the face value of the card. Similar to firemaw kavu in approach, this card has multiple uses.
Delete1) you kill off a small guy on their team and keep yours, then gain a land when it goes.
2) you kill off one of their guys, but the ranger dies as well and you net a land
3) you fight a bigger guy on their side on purpose so that the ranger dies because you really need the land
etc.
Scouting Party 1GG
ReplyDeleteCreature - Human Scout (U)
Trample
Whenever ~ deals combat damage to a player, you may search your library for a land card and put that card onto the battlefield tapped. If you do, shuffle your library.
3/2
I decided that saboteur triggers are subtly multi-player friendly, because you can attack whichever player has no blockers to make sure you get the effect every turn.
It would be interesting if you could search for "that many land cards" equal to the damage dealt.
DeleteDesigning really Johnny uncommons is hard! After a bit of banging my head against a wall I came up with this:
ReplyDeleteAssert Dominance 3GG
Sorcery (U)
Put a number of +1/+1 counters on each creature equal to the number of creatures on the battlefield with lesser power than that creature.
The best way to set up your team for this card is unclear: a lot of small creatures will make a few guys enormous, a somewhat balanced number will spread the pump, and a rising scale of power grows bigger creatures more. It also boosts your opponents guys, making it more dangerous to play but in a multiplayer setting, but it also does a better Overrun impression there.
Community Guidance
ReplyDelete3G
Enchantment (U)
Each creature you control that shares a name with another creature can't attack and gets +0/+2.
If you control only a single creature that doesn't share a name with another creature, it gets +1/+1 for each other creature you control and has trample.
As with a lot of the "best" Johnny-enchantments, it asks you build a deck in a specific (somewhat unintuitive) way to best take advantage of it. I'm not sure if the second clause is totally clear, but oh well.
Promised Paradise 3G
ReplyDeleteSorcery (U)
For each opponent, search your library for a land and put it onto the battlefield tapped.
Survey the Land 2G
ReplyDeleteSorcery (U)
As an additional cost to cast Survey the Land, tap any number of untapped creatures you control.
Search your library for up to X basic land cards, where X is the number of creatures tapped this way. Reveal those cards and put them into your hand, then shuffle your library.
Mounted Force 2G
ReplyDeleteEnchantment U
Tap an untapped Beast you control: Target non-Beast creature gets +X/+X until end of turn, where X is the Beast's power.
"You can ride a beast to battle, but you'd hate to see it graze." - Almanac of Old Bant
DeleteExploratory Mission 2G
ReplyDeleteSorcery
Search your library for X basic land cards, reveal them, and put them into your hand, where X is the number of creatures on the battlefield that attacked this turn. (Count only the ones that survived.) Then shuffle your library.
I see that mine is similar to TheWMan's. And TheWMan's might be better as a Johnny card.
DeleteI like that you're using the survive wording.
DeleteBeast Riders Envoy 4G
ReplyDeleteCreature - Human Scout
Whenever a creature enters the battlefield under an opponent's control, put a 3/3 Beast token onto the battlefield.
3/3
Hunting Party 3G
ReplyDeleteCreature - Human Warrior
Whenever a creature enters the battlefield under an opponent's control, put a +1/+1 counter on CARDNAME, then it fights that creature.
2/2
Backcountry Explorers
ReplyDelete1GG
Creature - Human Scout
When ~ enters the battlefield, reveal the top X cards of your library, where X is the number of lands on the battlefield. Put all land cards revealed this way into your hand and the rest on the bottom of your library in random order.
1/2
To me, they look really weary.
ReplyDeleteJourney's End
2G
Enchantment
2G: If there are no creatures on the battlefield, put a 3/3 green beast creature token onto the battlefield.
I have no idea how this card plays. I like it a LOT.
DeleteTreaty of Taraga
ReplyDeleteUncommon
2G
Enchantment
Prevent all combat damage that will be dealt by creatures you control.
At the end of combat, if a player attacked you or a planeswalker you control, sacrifice ~ and place X +1/+1 counters on creatures you control, where X is the number of creatures that attacked you this turn.
This challenge was definitely tricky. After posting this and reading submissions it seems quite similar to Chah so I'm guess he viewed the picture similarly to me, an uneasy alliance brokered between enemy tribes. It's bout in tears. His seems to be post fighting whereas I am seeing the scene as before war breaks out.
DeleteJourney to the Horizon
ReplyDelete1G
Sorcery
Each player may search his or her library for up to two basic lands and put those cards onto the battlefield tapped.
Long Road Home
ReplyDelete3G
Sorcery
For each basic land type among lands on the battlefield, search your library for a basic land of that type and put it onto the battlefield tapped.
Thought of a better one.
Taming Season
ReplyDelete3G
Enchantment
Whenever an Elf or Human enters the battlefield, its controller puts a 3/3 green Beast creature token onto the battlefield.
I'm not sure "Taming" is the right word, but the flavor is that players' creatures with the ability to can now mount Beasts - because it's that season when Beasts emerge. The "Human" and "Elf" types make sense since Vampires, Zombies, Cat folk, and Goblins wouldn't be adept at riding wild Beasts of nature. Goblins may be able to ride their own Wolves or Boars, though.
I like this design a lot, but it should probably have a non-token clause. Otherwise, it goes infinite with Conspiracy // Artificial Evolution. (The bad, 'game is a draw' type of infinite)
DeleteGood point, TheWMan!
DeleteRampage of the Bizzare
ReplyDelete2GG
Sorcery
Each creature you control gains trample and gets +1/+1 until end of turn for each other creature you control that it does not share a creature type with. (For example, if you control a Frog Lizard, a Bird Wizard, and a Brushwagg each gets +2/+2.)
Ouphes, antelope, faeries - to me! Tonight we dine on elves!
This is really more of a Melvin card, but after noting that 4 of the 5 riders have different mounts, I couldn't resist.
DeleteWow. Great participation, folks! I've got all your entries. Will post the review when I can.
ReplyDelete