Current draft archetypes:
- {W}{U}: Trap Tempo
- {W}{B}: Weenies/Sac
- {U}{B}: Mill(drazi)
- {U}{R}: Colorless Matters
- {B}{R}: Attrition Control
- {B}{G}: Lands Lands Lands! (Landfall and Excavate - Tempo)
- {R}{G}: Eldrazi Ramp
- {R}{W}: Equipment aggro
- {G}{W}: Weenie aggro
- {G}{U}: Voltron Battlecruiser
Current Mechanics:
- Moonburst (~ enters the battlefield with a +1/+/1 counter for each colorless mana used to pay for it)
- Not in White, less frequent in Black
- Ghostfire -- Whenever you cast a colorless spell, [effect]
- Red and Blue, uncommon in Black
- Excavate N (To excavate N, put an excavation counter on each of N target lands you control that don't have an excavation counter on them)
- Example:
- Enchantment: When ~ etb, Excavate 3. Whenever you excavate, target player puts the top card of her library into her graveyard.
- In all colors, moreso in Green and Black
- Trap
- All colors, blue and white care about the subtype
- Landfall
- Green and Black at common, others infrequently at higher rarities
- Quest - Enchantment: When [Condition], sac ~ and [effect]
- All colors
- DFC Creatures
- All colors
- Milldrazi N (Whenever ~ attacks, defending player puts the top N cards of her library into her graveyard)
- Colorless, Blue and Black
- Bravado N (Whenever ~ blocks, becomes blocked, or fights another creature, it gets +N/+N ueot)
- All colors, although maybe not in Blue
- Colorless
- Some spells with colored costs will have a CDA making it colorless.
- Eldrazi Spawn
- Made by Colorless, Red, and Green spells, and Black at higher rarities
***
Here are links to all the Zeffrikar posts to date:
Introduction
Stage 1: Exploratory Design
- Part 1: Past as Prologue
- Tangent 1: Excavating Zendikar
- Part 2: Everything that Isn't Landfall
- CCDD 052115: Explore
- Part 3: A Lack of Color Here
- CCDD 052715: Eldrazi Adolescent
- This or That 1: Ramping into Madness
- CCDD 060115: Unfeeling
- CCDD 060215: Ulamog's Gorger (Bloodfeast)
- Weekend Art Challenge 060515: quaz
Stage 2: Early Design
- Zeffrikommons Part 1: Red Common Creatures
- Zeffrikommons Part 2: White Creatures and Spells
- Zeffrikommons Part 3: Cyclical Behavior