Wednesday, February 11, 2015

CCDD 021115—Warrior's Invocation

Cool Card Design of the Day
2/11/2015 - I fudged the keyword to make this work, but there's no place in the world for this design anyhow, so I'm not worrying about technicalities. It's just a cute combination of Fate Reforged abilities.


10 comments:

  1. The mode is cute, but given that the keyword doesn't work here anyway, and you have to reveal the card before it goes to your hand, why not just make the text "Manifest the top card of your library. It gains haste until end of turn."?

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    1. You get to put it into your hand, allowing you to play non-creature cards you manifest.

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  2. This seems incredibly powerful - you get to play the card even if it's not a creature

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    1. I don't know about "incredibly powerful" - the second ability is essentially:

      RR
      Sorcery
      Put a 2/2 token onto the battlefield with haste. Exile it at end of turn. If you do, draw a card.

      That's a pretty solid cantrip, but I don't think it'd break anything, especially when them killing the creature means you don't draw the card.

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    2. Spark Elemental with cantrip is incredibly good. Spark Elemental that only cantrips if it doesn't die, though, is merely solid, I think.

      I think that the pseudo-Dash mode of Warrior's Invocation should be the only mode of the sorcery, though. The connection with dash could be made clear via name and flavour. Wizards are happy to sometimes put cards with effects similar to a set's keyword ability into the same set: I think of exalted and all the cards saying "Exalted. Whenever a creature you control attacks alone, do something else to it as well", as well as Future Sight's Storm Entity.

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    3. Agreed. If this needed to be a real card, I expect it would just be the dash mode. Could probably cost just {1}{R} then.

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    4. I don't know if that actually plays much differently than 2/2, haste, sac & draw a card at end of turn. Isn't the fun of a manifest creature that you might be able to flip it up?

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    5. You can still pay to flip this creature up, but yeah, this particular card deviates from the normal fun of manifest toward red-card-draw fun.

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  3. I like it as just the dash mode. The other mode is so much less fun.

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