Friday, February 20, 2015

Weekend Art Challenge 022015—xkillz

Weekend Art Challenge
Greetings, artisans! Click through to see this weekend's art and the design requirements for your single card submission, due Monday morning. Every submission warrants feedback, and everyone is encouraged to give feedback. You may use that feedback to revise your submission any number of times, though only the version rendered will be included in the review, if someone volunteers to render the cards.


Design a card for this art.

119 comments:

  1. Beautiful art. I'm not going to submit it, but this would be excellent art for Duneblast.

    ReplyDelete
  2. Secluded Plane 3WW
    Enchantment - (M)

    When ~ enters the battlefield, put a separation counter on each creature you don't control.

    Creatures with separation markers can't attack you.

    "It is one thing to to walk between planes. To create your own is another thing entirely."
    -------

    ReplyDelete
    Replies
    1. Interesting Plague Wind with tons of appeal to LSPs who want to feel safe. I wish there were a clean way to do this without counters that might get confusing, but I can't think of one. I'd like this even better in a set that was already using -1/-1 counters if it used those.

      Delete
    2. Plague Wind is an interesting comparison. I didn't really know what I was designing, but I eventually decided it was like Moat.

      I think this really wants "When ~ leaves the battlefield, exile it." to avoid any shenanigans like flickering this every turn.

      Delete
  3. This comment has been removed by the author.

    ReplyDelete
  4. Banishment to the Moon 2{U}{W} rare
    Enchantment
    4{U}: exile target creature without flying.
    Tap a creature with flying you control: Return a card exiled with Cardname to the battlefield. Any player may play this ability.
    -Rescue is coming

    ReplyDelete
    Replies
    1. This is very thematic, but I'm not sure how much fun it is. I could see a lot of games coming down to topdeck wars where I sit here repeatedly exiling your creature and you keep getting it back and never attacking with either it or your flier.

      Multicolored cards that have an activation in just a single color also come with some aesthetic dissonance.

      Delete
    2. that is true. I will think about it a bit more an resubmit.

      Delete
    3. Banishment to the Moon 2UW uncommon
      Enchantment
      When CARDNAME comes into play, exile target creature without flying as long as CARDNAME is on the battlefield.
      Tap a creature with flying you control: Return CARDNAME to its owner's hand. Any player may play this ability.
      -Rescue is coming

      Delete
  5. Eldrazi's Wake 0
    Sorcery (M)
    As an additional cost to cast ~, exile a legendary Eldrazi creature you control.
    Each player sacrifices all non-land permanents they control.
    "Visitors to New Phyrexia no longer need fear the oil -- nor anything else."

    I like the idea of exile being the interplanar space the Eldrazi come from. Maybe they could be cast from there, and have special effects when you do?

    ReplyDelete
    Replies
    1. Turns your Mistform Ultimus into a nevineryls (sp?) disk. That might be a good thing?

      Delete
    2. This could have a big mana cost (10? 12?) and a functional Eldrazi Offering to make the card more grokkable/developable.

      The easy shortcut to Nevinyrral's Disk is to think of Larry Niven's name backward.

      Delete
    3. I agree with Pasteur, see Not of This World for similar scale.

      Delete
    4. Good point about Mistform; I'd rather this require Ulamog, Kozilek, or Emrakul, but naming them seemed awkward.

      Re: Eldrazi Offering: good point aboud grok and development, but I'd wanted to tell a specific story (Eldrazi leave and the plane is consumed) and differentiate from All is Dust. Any other ideas how to make this less like All is Dust?

      Delete
    5. Exile a legendary Eldrazi creature you control: each player sacrifices permanents = its CMC? Maybe discard that # as well? Kind of a universal Annihilator, plus or minus a Mistform Death Cloud.

      Delete
  6. My Lady of the Pale Birds
    4WW
    2/2
    When THIS enters the battlefield, exile all other creatures. Each player puts a 1/1 white bird creature token with flying onto the battlefield for each creature they controlled exiled this way.

    ReplyDelete
    Replies
    1. Cool, but this design is blue. She basically polymorphs all creatures in birds. Cf. Ixidron or Curse of the Swine.

      Delete
    2. It will seem Mythicier if instead of count creatures exiled this way it counts creatures that player owns in exile.

      Delete
    3. Perhaps, but also somewhat less thematic, and who says it's not rare? If it were mythic it would almost certainly want a more impressive body.

      As for color, while this is very polmorphy it also neuters the creatures more than blue's supposed to. {W}{U} may be the proper answer because you're justified by Day of Judgment.

      Delete
    4. My comment had no subtext, just offering an additional option to make a different line of text that had a lot of interesting applications, particularly when you cast the second one!

      Delete
    5. I think March of Souls is fine precedent for this in white.

      Delete
  7. I'm not entirely sure on this wording:

    Majestic Radiance XRW
    Sorcery (MR)
    Choose X permanents you control. Each opponent chooses all but X permanents they control. Destroy all other permanents.

    ReplyDelete
    Replies
    1. So for RW this destroys all permanents?

      Delete
    2. You could tie the ability to an X/X creature to potentially escape the issue of choosing 0?

      Seems B to me, but RW and BB have a history of being similar.

      Delete
    3. It took me two or three passes to read this correctly (and neither Tommy nor Pasteur seem to have read it correctly).

      Perhaps:

      Majestic Radiance XRW
      Sorcery - Mythic Rare
      As an additional cost to cast Majestic Radiance, sacrifice all but X permanents you control.
      Each opponent sacrifices X permanents.

      This now seems very black.

      Delete
    4. This is very hard to parse, and while R Stech's template is an improvement, it doesn't solve the problem for me.

      Taking another imperfect shot:
      Each opponent sacrifices X permanents he or she controls. Choose X permanents you control and sacrifice the rest.

      Templating aside, I suspect this would be much more fun with a "nonland" rider.

      Delete
    5. Nonland makes a lot of sense, I think. Jules and R Stech have what it's intended to do right, and Jules' template seems the best so far, but yeah getting the right wording is going to be tough I feel.

      Delete
  8. Joke submission:

    Barren Glory 4WW
    Enchantment (R)
    At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

    I'll think of an original later.

    ReplyDelete
    Replies
    1. Actual submission:

      Curse of Isolation 5WW
      Enchantment - Aura Curse (R)
      Enchant player
      Whenever enchanted player casts a creature spell, exile it. At the beginning of that player’s upkeep, put that card onto the battlefield under its owner’s control.

      Originally it triggered off of creatures ETB, but then it triggers every turn, and this seemed the less wordy way to fix it.

      I like that a lot of designs are playing with exile. It feels right.

      Feedback appreciated as always.

      Delete
    2. This is pretty cool! It could probably cost a bit less as well given that you already need to be at parity on the board for it to be any good.

      Delete
    3. Fair. I had it at 3WW which I figured was too cheap for triggering on ETB and forgot to adjust. Thoughts on a fair cost?

      Delete
    4. I agree, I like this, sort of "time delay" for their creatures, although it might be perhaps in part blue? Would also help to balance a lower mana cost with 2 colors.

      Delete
    5. I'd certainly have the creatures ETBT, because people would otherwise assume they can attack when they return.

      Delete
    6. Feels fairly similar to Blind Obedience, though I'd missed that this grants you an extra turn without being attacked by the creature either.

      Delete
    7. Just riffing off of your submission:

      Aura- curse
      Ench player
      Whenever ench player casts a creature spell from his or her hand, exile that spell. Then that player may cast another creature spell exiled by CARDNAME without paying its mana cost.

      Delete
    8. Interesting point Wobbles. I honestly have no idea what LSPs intuitions are about that. (They certainly think they can attack after casting Mind Control).

      As for costing: I'd start at 5CMC, but I could see needing to go to 6.

      Delete
    9. Barren Glory is a great choice.

      Delete
    10. What if instead it returned them ETBT at the beginning of the end step? Or is it the "gone for the whole turn cycle" that makes this card?

      Delete
    11. I would freeze them.

      Curse of Kismet 3W
      Enchantment - Aura Curse (R)
      Enchant Player
      Creatures enchanted player controls enter the battlefield tapped and don't untap during their controller's next untap step.

      Delete
    12. Changing cost to 3WU. I like this as part of a cycle of multicolored curses. Still entering untapped, and if playtesting showed that was a problem, it could change.

      I like Curse of Kismet, but it feels like a totally different card concept than Isolation (and I don't think it works with the art).

      I'd probably reword it to "Whenever a creature ETB under enchanted player's control, tap it. It doesn't untap..." to be more clear that it's a one time thing. I also think it'd be mono-blue, but that's debatable.

      Delete
  9. Eternity Trek (rare)
    Enchantment
    2UU
    At the beginning of your end step, put a time counter on CARDNAME.
    At the beginning of each player's first upkeep each turn, that player gets X additional upkeep steps after this step, where X is the number of time counters on CARDNAME.

    ReplyDelete
    Replies
    1. I've built a few silly Paradox Haze decks in my time and this lets Johnny stop messing around with Copy Enchantments and get to the meat. I almost want to make this much more expensive and make the first ability an upkeep trigger, but that's going to cause more confusion than its worth.

      Delete
    2. This doesn't do anything by itself most of the time. How about an upkeep cost?

      Delete
    3. It doesn't need to do anything on its own: it's for Johnny to have fun figuring out what to do with it.

      Delete
    4. I'm with Jules - I would've played the heck out of this card eight years ago. Can you imagine the Thallids?

      Delete
    5. It feels weird that your opponents get the first double-upkeep. Also, {U}{U} in the mana cost makes the card a bit too restrictive - we want Johnnys and Jennys to be able to splash for this.

      Eternity Trek (rare)
      Enchantment
      3U
      At the beginning of your first upkeep each turn, put a time counter on CARDNAME.
      Each player gets X additional upkeep steps after his or her first upkeep step of the turn, where X is the number of time counters on CARDNAME.

      Delete
  10. Ominous Horizon 4WW
    Enchantment (rare)
    At the beginning of your upkeep, you may exile target creature you control. If you don't, destroy all creatures. They can't be regenerated. Return to the battlefield all creatures exiled by Ominous Horizon. Exile Ominous Horizon.

    There is probably an easier way to word that.

    On a side note, I believe this art would truly shine as a Path to Exile reprint.

    ReplyDelete
    Replies
    1. I really don't see what the "can't be regenerated" clause is doing here. Wrath of God is long gone because it's mean of us to put an ability on creatures just to make sure it never does anything.

      Delete
    2. The original idea was to exile instead of destroy, but Ominous Horizon would end up bringing them all back, which defeated the purpose. I do agree the "can't be regenerated" clause doesn't fit.

      Delete
  11. Desert of Exiles
    Legendary Land - Rare
    T: Add 1 to your mana pool.
    As long as you own a creature card in exile, CARDNAME has "T, Add one mana of any color to your mana pool."

    Trying for a literal interpretation of Swords to Plowshares.

    ReplyDelete
    Replies
    1. I'm not entirely sure this needs to be legendary, but I suppose it depends on the surrounding set. It's certainly not breaking Durkwood Baloth in Modern.

      Delete
    2. There's a bit of tension where this is demanding an unusual Johnny condition for an incremental Spike effect. Other than that, I like the concept a lot.

      Delete
  12. Desert Outcast 4WW
    Creature - Human Cleric (R)
    When ~ dies, destroy all lands.
    1/4

    First design, so feedback is defintely appreciated.

    ReplyDelete
    Replies
    1. Welcome aboard!

      As for your design, I think it would be more fun on a body that's good for attacking. That way somebody playing against the card feels like they're under pressure, but the game can keep progressing so long as they take the damage. As is, it's more likely to sit back on defense and the other player will refuse to attack until they can muster a better board position.

      Delete
    2. all permanents or all lands and creatures is probably better for fun purposes - a little too easy to turn this guy into a blowout early on if it's armageddon on a stick.

      Delete
    3. It's not really on a stick since it has to die. I don't love the gameplay of Armageddon, but this is much weaker than Boom//Bust and that didn't really see Standard play.

      The Worldfire version makes games grind to a halt. Those effects should be so prohibitively expensive that players will only include them if they have a johnny-tastic combo. Armageddon isn't the beacon of fun, but at least in aggressive decks it brings the game to a conclusion.

      Delete
    4. If Bearer of the Heavens can do it (and then some), so can this guy.

      Delete
  13. All Alone 1W
    Sorcery (R)
    Exile all creatures except for target creature until the beginning of the next end step. (They return to the battlefield under their owners' control.)

    ReplyDelete
    Replies
    1. I like this also, although I suspect it should perhaps cost a little more mana (2W?).

      Delete
    2. Funky templating on this. Pretty sure you need to end step trigger so that the timing is clear. I like the card, otherwise, a fine falter effect for 2 mana.

      Delete
    3. How have they not done this already?

      Delete
  14. Nowhere
    Land (R)
    t: add 1 to your mana pool.
    7, t, Exile Nowhere: Exile target permanent.

    ReplyDelete
    Replies
    1. Perfect. Though I'm still trying to wrap my head around what it means to "exile Nowhere."

      Delete
    2. It removes exile, so therefore you get back all of your cards in exile

      Delete
    3. Nice -- I had thoughts along these lines, but got stuck on the fact that it provides colorless removal. The high cost is a good solution.

      Delete
    4. I like this a lot, though I suspect for balance this activation still needs to cost {1} or {2} more.

      Delete
    5. Really? It's already costs 1 "more" than Spine of Ish Sah, plus a land drop. It seems like it's at its most risky in Tron, but the exile at least prevents Crucible shenanigans.

      Delete
    6. Mouth of Ronom is about as powerful and cheap as I'd be comfortable with removal on a land. I would agree that this needs either more restrictions (which would admittedly be less elegant), or a much higher cost.

      Delete
    7. Fair

      Perdition
      Land (R)
      t: add 1 to your mana pool.
      7, t, Exile Perdition: Exile target creature.

      Delete
  15. Eternity Trap 2UU (Rare)
    Instant - Trap
    If an opponent cast a planeswalker spell this turn, you may pay U rather than pay Eternity Trap’s mana cost.
    Counter target spell.

    ReplyDelete
    Replies
    1. This is a clever way of keeping Planeswalker-heavy decks under control without being dead in Planeswalker-free matchups. Kind of like a blue Hero's Downfall. I like the flavor a lot, too!

      Delete
    2. Agreed, this is very well executed.

      Delete
  16. Desert Visions 2WU
    Enchantment (Rare)
    When CARDNAME enters the battlefield, reveal the top five cards of your library and put them into your hand.
    You can't cast spells with the same name as cards revealed with CARDNAME.

    Not sure if keeping track of five cards is workable in practice (though it helps that you don't have to keep track of lands). Feedback welcome and appreciated.

    ReplyDelete
    Replies
    1. Super Johnny, but I'm not sure the book keeping is entirely worth it for what's basically a much worse mulch.

      Delete
    2. The hope would be that it's much better than Mulch once you factor in looting / cycling / forecast / bloodrush / splice. But I can certainly believe that the power level here needs to be adjusted (e.g. to be 1 mana cheaper, or to draw 7).

      Maybe it should say "cast from your hand" so that flashback / suspend / unearth can also work.

      Delete
    3. Possible alternative version:

      Desert Visions 2WU
      Enchantment (Rare)
      When CARDNAME enters the battlefield, draw seven cards. As long as any cards drawn with CARDNAME are in your hand, play with those cards revealed and you can't cast those cards.

      Delete
    4. This comment has been removed by the author.

      Delete
    5. Yeah, I think that I'd look to simplify the idea here then worrying about getting it exactly right:

      Peace and Quiet 3WU
      Enchantment (R)
      You can't cast spells from your hand.
      You have no maximum hand size.
      0: Draw a card

      This is probably pretty broken, but it's a lot cleaner than having to track just the cards that it draws.

      Delete
    6. This is 100% guaranteed to be horribly broken, but definitely cool space to explore for Johnny.

      Delete
    7. Final version:

      Desert Visions 3WU
      Enchantment (Rare)
      When CARDNAME enters the battlefield, draw seven cards. As long as any cards drawn with CARDNAME are in your hand, play with those cards revealed and you can't cast those cards.

      Delete
  17. Overlapping Realities BB
    Enchantment-Aura
    Enchanted creature can't block and is unblockable.

    ReplyDelete
    Replies
    1. @CryptRat and I had a long twitter discussion over what color this should be. Current R&D policy allows it in black or blue, though I think it's problematic to print things like Dismiss into Dream that give colors access to things they aren't supposed to do.

      Delete
    2. This is different from Shadow, but not different enough that I would be surprised to see this in Black.

      Delete
    3. Very awkward for this art. This isn't art for a black card and it doesn't depict evasion.

      Delete
    4. I don't think this is a huge stretch for black art. The mechanic fits the art very well if you think about it, although I imagine they'd show it somewhat differently. Still the art is usually more about inspiration than actuality.

      I think this is a great design, very versatile. At first I thought "Wow, that is a huge downgrade on Aqueous Form" before coming back the next day and saying "Actually no, that is kind of awesome!"

      Is 2B + Cantrip too aggressive?

      Delete
  18. Pilgrimage W
    Instant
    Exile target creature under target land. When that land becomes tapped for mana, return that creature to the battlefield.

    ReplyDelete
    Replies
    1. I'm not sure this is different enough from Cloudshift to justify it's existence. That said, the space is really interesting and might mean more being exiled under a creature.

      Delete
    2. The upside here is that you can choose not to tap the land- if you control it- to effectively wasteland yourself in return for the creature's continued banishment. Part of the idea is a reverse-Path-to-Exile. In many other cases, it's optionally just a controlled-timing Cloudshift instead, though I don't think strictly better than Cloudshift.

      Delete
  19. Manifest Destiny 3WW
    Sorcery (Rare)
    Manifest each card in your hand.
    "Relinquish your desires to attain them." -Guru Laghima

    ReplyDelete
    Replies
    1. At first it seems "whoah!" and then it seems "how many cards do you have left in your hand after casting a five mana spell" and then I got to "you can show and tell any creature and then flicker it" which would require a flicker off the top - except you can probably have a Momentary Blink in your graveyard already. I'm on board, though the name is probably a placeholder.

      Delete
    2. This is very clean, but almost assuredly needs to cost a bit more.

      Delete
    3. Really? I think this seems a bit weak. I mean, you may get 4 or even 5 tokens, but it costs you your entire hand. I like the card, but I'm not sure how it matches the art.

      Delete
    4. I agree with Wobbles, the current cost is probably OK.

      Delete
    5. I'm replacing this design with:

      Moonwalk 1W
      Instant
      Exile target creature. At end of turn that card's owner manifests it.

      I wanted to avoid exile effects due to the amount of other submissions also exiling. Sometimes a duck is a duck, though.

      Delete
  20. Chandra Awakens 6RRR
    Sorcery
    Exile all lands you control. Until end of turn, you can cast spells without paying their mana costs.
    Banished, Chandra's spark did not ignite under the heat of three suns. It combusted.

    This card really can't be developed for anything other than commander. And the flavour probably doesn't want to be an on a card that only plays in commander. I dunno. It feels kind of right.

    ReplyDelete
    Replies
    1. This is to Omniscience as red's exile-draw is to actual card draw. So yeah, it feels kind of right.

      If you ask me the art is about as un-red and un-Chandra as it could possibly be, but that's a different issue.

      Delete
    2. The idea is this is her before she awakens. Much like how Liliana appears to be a healer, Chandra could be a sort of prim, proper woman before going full steam-punky explosion goggles.

      Delete
  21. Plane Banishment 2WW
    Enchantment
    When [cardname] comes into play, Exile all creatures until Plane Banishment leaves the battlefield.

    As the sand and the sun hit her eyes, she noticed she is not in the same place anymore

    ReplyDelete
    Replies
    1. I'm a fan, but I'd probably make it 5 mana, as is the style of the times.

      Delete
    2. Yeah, I agree, 5 mana is probably better, especially since this exiles.

      Delete
  22. This comment has been removed by the author.

    ReplyDelete
    Replies
    1. Nice design!
      Some thoughts:
      - If you want it to play better in multiplayer, make it an instant (and of course add 1 or 2 mana to the cost) so you can play it in opponents turn (maybe in response to some counter war? Hilarious).
      - I'm with Maro on this, as I really dislike white having straight up creature exile, even at higher costs (let's not even talk about PtE or StP) like Trostani Judgement or Angelic Edict or with mild drawbacks. To me, Black should be king in creature removal, and giving white the dominance on exile effects (which in game are far more powerful the destroy effects) really hinders this concept.
      I would make this card WB. That said, this is my personal opinion on the matter, above examples show I'm in the minority in current R&D thinking.

      Delete
    2. Oh, and another thing I forgot: you should change the name, Planar Chaos is already taken :)

      Delete
  23. Duneblast 4WBG
    Sorcery (R)
    Choose up to one creature. Destroy the rest.
    Isolation is a bitter price for survival.

    ReplyDelete
    Replies
    1. Nice flavor text.
      Other well-fitting reprints:
      Path to Exile
      Otherworldly Journey

      Delete
  24. Thanks for the feedback Pizza. I kind-of agree on the WB aspect, but I want to keep it mono-white so more decks could play it. I don't want to make it too expensive, but I'll add a drawback.
    REVISED VERSION:
    Vanish Into Dreams 3WW
    Instant (Rare)
    Exile target creature. Its controller gains 3 life.
    Storm

    ReplyDelete
  25. This made me think Planechase pretty strongly for some reason.

    Exile Across Eternities {W}

    Instant

    If a player planeswalked this turn, exile target creature until the next time its controller planeswalks.

    ReplyDelete
    Replies
    1. Wait, change the name, it went with an earlier version of the effect. Call it Leave Behind.

      Delete
  26. Forever Alone 1WU
    Enchantment (Uncommon)
    Enchant creature
    Enchanted creature can’t attack or block, its activated abilities can’t be activated and its triggered abilities don’t trigger.

    ReplyDelete
    Replies
    1. Static abilities are okay, though? Feels weird. Why not just "has no abilities?" Why not just Journey to Nowhere, for that matter?

      Delete
    2. Losing static abilities I believe is unworkable under current rules, but I absolutely would want that in, too. Not Journey to Nowhere for flavor reason; maybe the art doesn't help or I should have added some flavor text, but I wanted to obtain "I'm still here but no one sees me or considers me - so I don't exist - depression" feeling. I was tempted to go full phasing and have it: "Treat enchanted creature as though it didn't exist". Ok I've convinced myself :)

      New Design:
      Alone WU
      Enchantment - Aura (Rare)
      Enchant creature
      Enchanted creature is treated as though it doesn't exist.
      "When you're treated as non existent, you stop being there for real."

      Delete
  27. Walk the Barren Path 1W Rare
    Enchantment - Aura
    Enchant player
    If a nontoken creature would enter the battlefield under enchanted player's control, exile it instead.

    When there are three or more creatures exiled This way, sacrifice CARDNAME and return all creatures exiled this easy to the battlefield with a +1/+1 counter on them.

    ReplyDelete
  28. I'll take care of the renders this afternoon.

    ReplyDelete