"At EOT, if a creature dealt damage by ~ died this turn, return ~ from your graveyard to the battlefield tapped." ? I'm not sure whether that or "When ~ and another creature die" is easier to understand. I'm pretty sure the clause as written means "if both die in the same checking of state-based effects or in the resolution of the same spell", but I don't know that there isn't something I'm missing.
Cute enough, but definitely needs "Can't block." It is unfortunate that all these recurring 4/1s (of which there are many) need to have "can't block" or they lead to degenerate games, but putting "can't block" on them makes them near unplayable because this isn't the style of play typically advocated for by Black in limited.
Interestingly, it looks to me like "lethal damage" means more damage than toughness, but the creature need not actually die. So, for example, if this deals 1 damage to an indestructible x/1, it will gain indestructible even if its victim does not die. Bug, or feature? :)
"At EOT, if a creature dealt damage by ~ died this turn, return ~ from your graveyard to the battlefield tapped." ? I'm not sure whether that or "When ~ and another creature die" is easier to understand. I'm pretty sure the clause as written means "if both die in the same checking of state-based effects or in the resolution of the same spell", but I don't know that there isn't something I'm missing.
ReplyDeleteCute enough, but definitely needs "Can't block." It is unfortunate that all these recurring 4/1s (of which there are many) need to have "can't block" or they lead to degenerate games, but putting "can't block" on them makes them near unplayable because this isn't the style of play typically advocated for by Black in limited.
ReplyDeleteGood point.
DeleteIt can ETB untapped, but needs "can't block."
Rules gurus, does this work?
ReplyDelete~ has indestructable as long as it has dealt lethal damage to a creature this turn.
Mmmaybe? Yes? I think it does, actually.
DeleteIn which case, ooh!
Interestingly, it looks to me like "lethal damage" means more damage than toughness, but the creature need not actually die. So, for example, if this deals 1 damage to an indestructible x/1, it will gain indestructible even if its victim does not die. Bug, or feature? :)
Delete≥, but yes, this would be content to whack fruitlessly against an indestructible or regenerating creature. I'd call that a bug, but an acceptable one.
Delete