Tuesday, July 21, 2015

CCDD 072115—Break Through

Cool Card Design of the Day
7/21/2015 - A riff on breakthrough. Just exploring whether we can accomplish a similar task-reward cycle without counters.


11 comments:

  1. I think this is pretty cool.

    Technical rule note, I'm pretty sure you can't say "instant and sorcery spells have 'scry 1'" but you can certainly say "whenever you cast an instant or sorcery..."

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    1. I think you can. It's like cards that say: Enchanted creature has "Whenever this creature attacks, you gain 1 life". But your template is simpler, which is better.

      I like these too. Although I don't think the first one is suitable for common.

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    2. If Mystic Speculation gains "Scry 1" will players know where to put the Scry 1? For the record, I don't know.

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    3. Use splice:
      Add "scry 1" to that card's effects.

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    4. But yes, the trigger is just better.

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  2. This is neat, and honestly what Raid should have been. I'm curious, what do we lose/gain if it were made "As long as ~ is tapped."?

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    1. I think Raid accomplished its goal exactly - it cared about whether the horde attacked, whether you're on the offensive, not about any individual member attacking. Break Through might be tune-able to a really neat flavor, but Raid told the Mardu story better than any alternative I can imagine.

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    2. For me, Raid was a mechanic that read super poorly but played well.

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    3. Its not that I disliked raid, its that I like this better. Raid to me always seemed scattered and the one shot nature of most of the effects wasn't something I liked. It felt like you should be rewarded each time you attacked not just if your buddies swung once.
      That said, I really didn't touch that draft format and the only raid card to make it to constructed has been Wingmate Roc. It could be much better than the little I got to play with it.

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  3. I think you should make the tamplate this way: As long as [cardname] has attacked this turn, he has [effect]

    So there will be no confusion wether he has to live trough the encounter or not. That was your goal right?

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