I had never heard the word 'Muttoneer' before. Love it.
Tinstreet Roofshank is fantastic. Gotta say, "dies" triggers are really great for making well-costed effects on bodies. I always forget that they exist unless I'm specifically looking for death synergy, but they're so good in so many more contexts!
I imagine any of the three could have (a given set's creature keyword) as well and still potentially come in at common.
Could any of them have (discard 2: if so, draw 2)? It seems like it might fit on the Muttoneer, but having two excess cards in your hand with your 5 drop might be a hard push. Rummaging is hard to gauge, but it's really quite a bit weaker than looting, right?
The upside of drawing 2 might be offset by the requirement of sacking 2. No, I take it back. I'd just discard a land and a non-critical spell. Still, that would be very cool at uncommon.
I had never heard the word 'Muttoneer' before. Love it.
ReplyDeleteTinstreet Roofshank is fantastic. Gotta say, "dies" triggers are really great for making well-costed effects on bodies. I always forget that they exist unless I'm specifically looking for death synergy, but they're so good in so many more contexts!
Ha. I thought I made it up as a portmanteau of mutton and mutineer. Hadn't realized it already existed.
DeleteI imagine any of the three could have (a given set's creature keyword) as well and still potentially come in at common.
ReplyDeleteCould any of them have (discard 2: if so, draw 2)? It seems like it might fit on the Muttoneer, but having two excess cards in your hand with your 5 drop might be a hard push. Rummaging is hard to gauge, but it's really quite a bit weaker than looting, right?
It's a bit weaker than looting.
DeleteThe upside of drawing 2 might be offset by the requirement of sacking 2. No, I take it back. I'd just discard a land and a non-critical spell. Still, that would be very cool at uncommon.
Sac a land, discard a card: draw two sounds very Giant-y.
Delete