Cool Card Design of the Day 10/19/2016 - This mana rock doesn't just accelerate your mana, it lets you cycle many of the excess lands you would draw afterward.
Does it mean "The first time you draw a card each turn, if it's a land, you may exile it?" If not, and your second draw is a land, how do you prove your first one wasn't?
I'm not sure how to evaluate the extra ability. It lets you replace quite a lot of unwanted draws, that seems like it may be way too strong. But maybe it often happens too late to matter?
In a long game, it could be a big deal. In a short game, it might be alright: Assuming your deck is 2/5 land, it will only draw you a new card 40% of the time, and if that new card is a land, you're stuck with it.
…That's still pretty good. Willing to believe this needs to be rare, or cost more, or have a cost on the trigger.
Roil Vortex 1RR Enchantment (R) At the beginning of your first main phase add R to your mana pool. R, discard a land card: Roil Vortex deals 2 damage to target opponent.
I'm not a big fan of the "once per turn" clause on the original. Rather just have the card tap and discard to do an effect. Borrowing from key to the city:
Key to the Garden 1 Artifact When Key to the Garden untaps, you may pay 2. If you do, draw a card. T, discard a land card: Add one mana to your mana pool of any type that land could produce.
Huh, that's interesting.
ReplyDeleteDoes it mean "The first time you draw a card each turn, if it's a land, you may exile it?" If not, and your second draw is a land, how do you prove your first one wasn't?
I'm not sure how to evaluate the extra ability. It lets you replace quite a lot of unwanted draws, that seems like it may be way too strong. But maybe it often happens too late to matter?
"The first time you draw a card each turn, if it's a land, you may exile it."
DeleteThat. Because of what you said next.
In a long game, it could be a big deal. In a short game, it might be alright:
DeleteAssuming your deck is 2/5 land, it will only draw you a new card 40% of the time, and if that new card is a land, you're stuck with it.
…That's still pretty good. Willing to believe this needs to be rare, or cost more, or have a cost on the trigger.
It's weaker than "At the beginning of your upkeep, Scry 1"
DeleteThat is a fantastic comparison.
DeleteCompletely changes my perspective.
Roil Turbine 4
ReplyDeleteArtifact
T: Add 1 to your mana pool.
Discard a land card from your hand, T: Add 2 to your mana pool. Draw a card.
Remove either half of the second ability and this is still good.
DeleteWhen I read the lead up to Jay's card, I was expecting the second ability to be just "T, discard a land, draw a card."
DeleteI think that is much cleaner than the weird miracle ability. It lacks some of the coolness, but draw abilities were a huge pain in tournaments, etc.
That is better. At the point you're ditching lands, you shouldn't need the mana ability, so why not make it a tap ability. Good call.
DeleteRoil Vortex 1RR
ReplyDeleteEnchantment (R)
At the beginning of your first main phase add R to your mana pool.
R, discard a land card: Roil Vortex deals 2 damage to target opponent.
I'm not a big fan of the "once per turn" clause on the original. Rather just have the card tap and discard to do an effect. Borrowing from key to the city:
DeleteKey to the Garden 1
Artifact
When Key to the Garden untaps, you may pay 2. If you do, draw a card.
T, discard a land card: Add one mana to your mana pool of any type that land could produce.
Agreed.
DeleteI like Roil Vortex.
Now I wish I'd named the card Roil Flush.