There's nothing too groundbreaking about this design since we already have things like Generator Servant and Neheb, the Eternal, but I liked the idea of a creature that could act as a Pyretic Ritual via a saboteur ability. It's a common, so it doesn't need to do anything too fancy anyway.
This is a rare example of a hard-to-abuse ritual effect. What I especially like is how it creates potential for bluffing-- the opponent might block when they otherwise shouldn't if they think you're setting up a 6-mana play on turn 3.
Have you considered
ReplyDeleteSac ~: add RRR, activate this ability only if ~ dealt combat damage to a player this turn.
Or something like that? It avoids the delayed trigger and gives you more flexibility while being a bit shorter on words.
Good call! I hadn't realized that the activated ability version would be shorter.
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