Showing posts with label Temur. Show all posts
Showing posts with label Temur. Show all posts

Tuesday, September 30, 2014

CCDD 093014—Icepeak Denizen

Cool Card Design of the Day
9/30/2014 - Worse hexproof. Worse shroud, actually, but that could be changed with the addition of three words.

Thursday, September 18, 2014

Ferocious vs. Fiverocious

I love it when Magic revises old mechanics. 

Most of the mistakes we see out of R&D are development errors: Thragtusk should have cost {3}{G}{G}, Pack Rat reduced variance unacceptably, the combination of Sphinx's Revelation and Supreme Verdict meant two years of control decks being only Azorius or Esper, etc. However, a reimagined mechanic is a broader admission that the original fell short. More importantly, it demonstrates how to improve a mechanic that didn't fly the first time.