Here's another take on "encourage interaction through combat by doing broken things if opponents don't interact." It's the flip side of the previous CCDD in it's framed positively-- your own creatures are the ones being encouraged (okay, required) to attack. The payoff is that blocking is pretty much the only way your opponents can interact profitably.
Showing posts with label board. Show all posts
Showing posts with label board. Show all posts
Thursday, July 2, 2020
Tuesday, September 22, 2015
Tesla: Our Refinery
![]() |
Without further ado, here's our list of candidate mechanics:
Labels:
advance,
advancement,
battle-forge,
battle-forged,
board,
charge,
combine,
contraptions,
dominance,
exploitation,
innovation,
justice,
Mecha,
mechanics,
progress,
surge,
Tesla,
tinker,
vehicle
Subscribe to:
Posts (Atom)
