Showing posts with label luck. Show all posts
Showing posts with label luck. Show all posts
Thursday, June 24, 2021
Thursday, October 19, 2017
CCDD 101917—Jungle Hunt, Hunt through the Mist, & Feral Curiosity
Cool Card Design of the Day10/19/2017 - Here are three cards that show a progression into a vein of design space.
Labels:
CCDD,
conditional,
green,
luck,
spell
Tuesday, July 30, 2013
CCDD 073013—8 Cost-Reduction/Added-Value Keywords
Cool Card Design of the Day7/30/2013 - I made the mistake last week of wondering how I could represent chaotic mana before going to bed. These ten cards are the result. Sleep is overrated anyhow, right?
Most of these cards are clearly unprintable, but they add ideas to the entire group that can only accelerate progress toward the few usable ideas that might emerge.
The original goal here was to allow the player to pay less than the spell's full cost at the risk of failing to cast the spell at all and wasting that mana. This isn't the normal cost-reduction mechanic because it's unreliable and it's most useful when you're either desperate and need to get lucky, or when you've got nothing better to do with your mana. Both of which are times I'm happy to help a player out.
Labels:
CCDD,
keyword,
luck,
mana acceleration
Wednesday, January 16, 2013
CCDD 011613—Gamble
Cool Card Design of the Day1/16/2013 - Gamble was inspired by ANTHroplasm's comment on yesterday's post. What if you could take a chance at getting a huge discount on a free spell? You have to pay for the chance and you may get nothing, but you may just hit the jackpot too.
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