Showing posts with label trample. Show all posts
Showing posts with label trample. Show all posts

Thursday, May 28, 2020

CCDD 052820 - Towering Strider

What exactly is the flavor of trample, anyway? Are we supposed to imagine Proud Wildbonder literally running over a Pyroceratops, for example? Or is he just so fast and furious that his momentum carries him past the Dinosaur's corpse and into the opponent's face? I don't really have an answer, so this is just a long way of letting you know that I have no idea whether Towering Strider's ability makes sense.

Monday, July 14, 2014

CCDD 071414—Inhuman Rage

Cool Card Design of the Day
7/14/2014 - Sure, you could block my fatty this turn...

Wednesday, March 20, 2013

CCDD 032013—Infuriate

Cool Card Design of the Day
3/20/2013 - The conversation around yesterday's Giant Attack got me thinking about the value of trample as a combat trick. To explore that further, today's card is the other half of Wildsize.

Friday, December 21, 2012

CCDD 122112—Panic Elemental

Cool Card Design of the Day
12/21/2012 - I didn't design this for today, nor even consciously select it for today, but it does seem appropriate for the day the world was supposed to end.

Friday, March 18, 2011

CCDD 031811—The Brothers Grim

Cool Card Design of the Day
3/18/2011 - Double strike can be a no-brainer for a legend that represents a pair of creatures that fight as a team. Looking to the black side I was drawn to a semi-vampiric ability that would interact in a cool way with the double strike. From there I had to decide whether The Brothers Grim would only grow when they damaged a creature, a player or both and how to deal with potential confusion issues.