Tuesday, July 31, 2018

CCDD 073118—Torches & Pitchforks

Cool Card Design of the Day
I wanted a damage spell where I could do a little to two targets, or a bit more to one.

Monday, July 30, 2018

CCDD 073018—Hit 'Em High || Hit 'Em Low

Cool Card Design of the Day
I found this art and it just screamed to be a fuse split between Smite the Monstrous and Reave Soul. Look how pretty these cards are together!

Friday, July 27, 2018

Weekend Art Challenge 072718—Wraths

Click through to see the illustration and design requirements for your single card submission, due Monday morning. Every submission warrants feedback, which you may use to revise your submission any number of times. I will aim to review the most recent submission from each designer.


CCDD 0727/18—some other wraths

Cool Card Design of the Day
Here are a few Wrath effects that don't address the problem of disrupting the game's story, but work a bit differently than most.

Thursday, July 26, 2018

CCDD 072618—some better wraths

Cool Card Design of the Day
Let's look at a few Wrath effects that are less disruptive to the game's story.
Divine Reckoning, Cataclysm/Cataclysmic Gearhulk, Barter in Blood,  and Pyroclasm are a few of the existing sweepers that mitigate the problem by affecting fewer permanents. Settle the Wreckage offers compensation (which is sometimes irrelevant, but often not).

Wednesday, July 25, 2018

CCDD 072518 - Tithe of the Deity

Jay's discussion regarding Wrath of God effects yesterday was very interesting. I don't fully agree with his thesis, but it definitely raised some interesting questions.

In the meantime, it had me thinking about wrath effects, and I came up with this.

Tuesday, July 24, 2018

Wrath Effects Are Bad for the Game.

Hypothesis: Effects that kill everything hurt the game.

A game session is a story. Actually, it's two. One story is being told by the game about the fiction of the game's world. In Magic, it is a story of a conflict between two powerful wizards, whose spell repertoire represents the most powerful magic across many planes of existence. The other story is about the players themselves, and their card-based duel.