Just gotta say, I love that, even though this costs no red mana, it's only usable in a red deck. That's a cunning design you have there.
This spell is pseudo-"useless". It potentially replaces itself - let's say 2/3 of the time, if your deck is mono-red and runs 20 lands, and we're playing constructed. But what's the point of a spell that 2/3 replaces itself? It only serves two significant purposes - to thin your deck, and to raise your storm count. These are both problematic purposes, things we want to discourage, not encourage. For that reason, I don't think this card would ever see print, as it runs into the common problem of being useless in any deck except a broken one. :P
I do really like how you pulled off a "no mana" red spell, though. I'd love to see some more exploration in that area.
Could add "If it's a land card, you may play it (as your land for the turn)" to get it up to 3/3 in a mono-red deck, but your larger point still stands and is important.
Can this stay at 0 cost if you exile the top two and can only cast one of them? It'll often just replace itself because of hitting a land, but in some cases you'll get a choice.
Improvise 0 Sorcery Exile the top two cards of your library. You may cast one of them this turn if it's a Red card.
Just gotta say, I love that, even though this costs no red mana, it's only usable in a red deck. That's a cunning design you have there.
ReplyDeleteThis spell is pseudo-"useless". It potentially replaces itself - let's say 2/3 of the time, if your deck is mono-red and runs 20 lands, and we're playing constructed. But what's the point of a spell that 2/3 replaces itself? It only serves two significant purposes - to thin your deck, and to raise your storm count. These are both problematic purposes, things we want to discourage, not encourage. For that reason, I don't think this card would ever see print, as it runs into the common problem of being useless in any deck except a broken one. :P
I do really like how you pulled off a "no mana" red spell, though. I'd love to see some more exploration in that area.
Could add "If it's a land card, you may play it (as your land for the turn)" to get it up to 3/3 in a mono-red deck, but your larger point still stands and is important.
DeleteYeah, that would be a fine fix for that issue.
DeleteThis was also my reaction, though I was going to suggest that you couod play it if it was a Mountain.
DeleteAlso, I don't like the idea of printing this unless it does something very specific in the environment.
Indeed. This is not a common for just any set.
DeleteWhat if this was Seal of Improvisation? Would that change anything?
ReplyDeleteSo it costs {R} to cast, but you can use it later?
DeleteCan this stay at 0 cost if you exile the top two and can only cast one of them? It'll often just replace itself because of hitting a land, but in some cases you'll get a choice.
ReplyDeleteImprovise 0
Sorcery
Exile the top two cards of your library. You may cast one of them this turn if it's a Red card.
I think that works, and I like it.
DeleteThis at least starts to do something.
DeleteI admit I hate it costing "0," it really feels like doing something just to do it, and it is so dangerous in larger formats.
How about:
Improvise 2R
Instant
Exile the top 2 cards of your deck. You may play them this turn. Add RRR to your mana pool.
Apparently we arrived at the same conclusion within a few seconds of one another.
DeleteCould also try this as a ritual of sorts:
ReplyDeleteExile the top card of your library. If it's red, you may cast it this turn for {R} less.
Amusingly I started out typing exactly that!
DeleteMakes sense since I think yours is better. I just stopped iterating too soon.
DeletePeople played blue cantrips (especially zero-cost ones!) Why not red cantrips? I guess it depends if they go into much different decks.
ReplyDeleteAfter all, if you're mono-red and you didn't need more lands, the downside doesn't matter as much.