"702.101d. As a fused split spell resolves, the controller of the spell follows the instructions of the left half and then follows the instructions of the right half."
They are their color's respective tutors, and putting them together both combos mechanically (the land helping you cast the spell you fetch), and saves you a shuffle in the process.
Ahh I see, there is some aesthetic symmetry, although the fact that one goes in your hand and one goes in your graveyard seems off to me. Also, I think (though I could be wrong) Fuse cards we've seen so far have more synergy than this (in this case I think the combined card is exactly the sum of the parts, rather than more).
Totally different idea that might get to a similar space:
Soil Sorcery 1G
Put the top four cards of your library into your graveyard. Put up to two cards from your graveyard on top of your library.
Trouble 2B Sorcery
You draw two cards and lose two life.
Fuse.
[And yes, if it is bugging you, I've named something that is almost but not quite the Toil half of Toil//Trouble here Trouble. Sorry about that.]
Forbidden Letter {2}{B} Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. // {Fuse} Force of a Water Drop {R} Exile the top card of your library. You may play it this turn.
Jules' concern makes me want to test BB for the tutor, but it may be breaking-strong. On the other hand, Grim Tutor doesn't see any play, and this at BB//R is more flexible, but not really stronger.
Given that this costs 4 mana already, I don't think this works. We can go with the other wording of "You may play it until the end of your next turn" from Commune with Lava.
Note this is very nearly a strictly worse Diabolic Tutor.
A Diabolic Tutor that can still be cast if you're stuck on 3 mana (perhaps to find your 4th land), and can be pseudo-cycled for {R} if you can't see having 4 spare mana any time soon. Those are both useful alternate modes.
That said, yeah, most of the time that Diabolic Tutor is cast people are planning to cast the tutored card *next* turn, so I agree Commune with Lava's template is better here.
Forbidden Letter {B}{B} Search your library for a card, reveal it, then shuffle your library and put that card on top of it. You lose life equal to that card's mana worth. //{Fuse} Force of a Water Drop {1}{R} CARDNAME deals 2 damage to target creature. Exile the top card of your library. You may play it until the end of your next turn.
An attempt to make both halves more likely to be played on their own, while still giving the fuse synergy. Hopefully this makes the red half hit the flavor a little bit better as well.
Rampant Birth 2GG Sorcery Search your library for a basic land card and a creature card, reveal those cards, and put the land card onto the battlefield tapped and the creature card into your hand. Then shuffle your library.
I'm pretty sure that {B}{B} Imperial Seal is still way too good. Development issues aside, name proposals: Out//About, Live//Learn.
ReplyDeleteRules as written, do we have to shuffle before we search the second time if we fuse this? Does it matter for Psychogenic Probe or Psychic Surgery...?
ReplyDelete"702.101d. As a fused split spell resolves, the controller of the spell follows the instructions of the left half and then follows the instructions of the right half."
DeleteYes, you shuffle twice.
But you can certainly shortcut it.
DeleteFor cards like Probe that care, it's two shuffles.
DeleteOnly the most inhuman monsters will actually shuffle twice.
If your opponent has an Aven Mindcensor in play, the double shuffle is relevant to the effect itself.
Deletesure, but as Jay said, you can usually short cut. No one has you shuffle for every Mind's desire
DeleteI think I must be missing something. What do these halves have to do with each other and why are they on a Fuse card?
ReplyDeleteThey are their color's respective tutors, and putting them together both combos mechanically (the land helping you cast the spell you fetch), and saves you a shuffle in the process.
DeleteAhh I see, there is some aesthetic symmetry, although the fact that one goes in your hand and one goes in your graveyard seems off to me. Also, I think (though I could be wrong) Fuse cards we've seen so far have more synergy than this (in this case I think the combined card is exactly the sum of the parts, rather than more).
DeleteTotally different idea that might get to a similar space:
Soil
Sorcery
1G
Put the top four cards of your library into your graveyard. Put up to two cards from your graveyard on top of your library.
Trouble 2B
Sorcery
You draw two cards and lose two life.
Fuse.
[And yes, if it is bugging you, I've named something that is almost but not quite the Toil half of Toil//Trouble here Trouble. Sorry about that.]
Forbidden Letter {2}{B}
ReplyDeleteSearch your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
// {Fuse}
Force of a Water Drop {R}
Exile the top card of your library. You may play it this turn.
Jules' concern makes me want to test BB for the tutor, but it may be breaking-strong. On the other hand, Grim Tutor doesn't see any play, and this at BB//R is more flexible, but not really stronger.
Given that this costs 4 mana already, I don't think this works. We can go with the other wording of "You may play it until the end of your next turn" from Commune with Lava.
DeleteNote this is very nearly a strictly worse Diabolic Tutor.
A Diabolic Tutor that can still be cast if you're stuck on 3 mana (perhaps to find your 4th land), and can be pseudo-cycled for {R} if you can't see having 4 spare mana any time soon. Those are both useful alternate modes.
DeleteThat said, yeah, most of the time that Diabolic Tutor is cast people are planning to cast the tutored card *next* turn, so I agree Commune with Lava's template is better here.
Forbidden Letter {B}{B}
DeleteSearch your library for a card, reveal it, then shuffle your library and put that card on top of it. You lose life equal to that card's mana worth.
//{Fuse}
Force of a Water Drop {1}{R}
CARDNAME deals 2 damage to target creature. Exile the top card of your library. You may play it until the end of your next turn.
An attempt to make both halves more likely to be played on their own, while still giving the fuse synergy. Hopefully this makes the red half hit the flavor a little bit better as well.
I think this has a bit too much going on. How about:
DeleteBB
Vamp Tutor
UW
Reveal the top card of your library, gain life equal to its CMC, and put it in your hand.
Interesting. How's this for a twist:
ReplyDeleteRampant Birth 2GG
Sorcery
Search your library for a basic land card and a creature card, reveal those cards, and put the land card onto the battlefield tapped and the creature card into your hand. Then shuffle your library.
I think this is on the razor edge of efficiency that is allowable at the absolute most. That said, I certainly like the design a lot (at Rare+).
Delete